Chaos Twister

Elite Magic of orbital dexterity

Place target minion on the back of your hand, then blow it off from a height of at least one foot. Deal damage equal to its power to each unit atop the site it lands on, including itself.

Francesca Baerald

bet_chaos_twister_b_s

FAQs

Q: Does the minion teleport to the location where it lands?

Yes. It teleports to the surface of the site (or void) where it lands.

Q: Does the minion continue to carry whatever it was carrying?

Yes.

Q: What if the minion lands in the void?

It deals no damage (even to itself). Since it's now in the void, it is banished (unless it has Voidwalk).

Q: What if the minion doesn't land in the grid at all?

The teleportation effect doesn’t happen and it deals no damage.

Q: What if the minion lands atop two or more sites?

It lands on only a single site, which is the one that it most fully overlaps.

Q: How should I resolve this card in a tournament setting?

This card as-written represents part of our design philosophy for Sorcery. Apply the birthday candle rule, which is that you must blow the card off your hand in a single breath; if you do not, then the effect fails. If the card falls prior to starting to blow, replace it on your hand. Once you start blowing, if the card falls due to anything other than blowing (e.g. hand movement), the effect fails. Call a judge before resolving this card if you're worried, but please be cool and apply the golden rule!

Q: What if I'm using Chaos Twister on a token? Or a really expensive card with triple sleeves?

Feel free to use a stand-in.