Codex Changelog
FAQ
Key to the City added life gain, life loss, and healing effects to the list of site abilities ignored by the bearer, and to say that site abilities cannot directly prevent the bearer from attacking.Darkest Dungeon reversed a previous ruling that the units can be dragged along different paths to the Dungeon, and clarified that if you cannot drag both of them (because one of them is dead, for example) you cannot drag either of them.Lord of Greed reversed a previous FAQ that said artifacts carried by minions with stealth were safe. It's more consistent with targeting rules, and more fun for Lord of Greed, if he can snatch any artifact, even those carried by minions with stealth (since his ability doesn't actually target).Order of the White Wing reversed a previous FAQ stating that minions could be summoned from Morgana's hand, or by an Omphalos, to a location nearby the Order. The Order stop minions being summoned that did not originate specifically in a player's hand zone. Also clarified that the minion never enters the realm at all (e.g. doesn't trigger Genesis, no Lance, doesn't trigger Mariner's Curse, etc.)Flanking Maneuver reversed a previous FAQ stating that this effect could not cross regional boundaries. Teleportation effects can now cross regional boundaries unless otherwise specified in their text. See the Codex section of this changelog below for more information about this change.Displace clarified that, even with the change to Teleportation effects, this effect cannot cause a minion or artifact to change regions. It can, however, move auras from the surface to the void, and vice versa.Blaze of Glory clarified that you would win the game if you played this when you and your opponent were both on Death's Door. Also clarified the exact timing for resolving the fights, and what happens if control of the ally changes during the resolution of this effect.Lava Salamander clarified that this lil' guy is effectively only immune to fire Magics.Magellan Globe +The Rack updated one of the FAQ entries to clarify what happens in crazy situations with super stretched avatars.Onslaught clarified that this Magic creates an ongoing effect which will still affect minions you summon after casting it. Also clarified that the effect does not permanently remove disable/silence/immobilize effects, but suppresses them for the current turn.River Rapids clarified that minions submerged at connected Rivers can be pushed. Additional small clarification that River Rapids is connected to itself.Pilgrim's Shrine clarified that the Ward will stay on the site if it can't be transferred (due to the minion being Evil or already having a Ward, for example).Bureau of Occult Control added several FAQs and updated an existing one to clarify the timing of this effect, and how it interacts with various other spells and abilities.Cursed Land clarified that if you play a site near to this which would silence this site, you do not lose life.Feign Death clarified that if the minion doesn't have a Deathrite ability, it will still gain stealth.Watery Grave clarified that "drowns" means dying while underwater due to not having the submerge ability.Orb of Ba'al Berith clarified that costs are already paid by the time the Orb copies a spell.Orb of Ba'al Berith clarified what happens if you try to target the same site twice with a copied Craterize.Fields of Camlann specified the timing and the order in which players make choices when resolving this ability.Candlemas Monks clarified that if this dies during an end phase, the game does not skip forward to the next end phase.Whirling Blades clarified that you cannot strike a single enemy more than once when resolving this effect.Shrike Orchard clarified that subsurface minions can be targeted by this effect.Bind Evil clarified that the target minion continues to be disabled by this effect even if it stops being Evil.Jack the Ripper added a clarification on the interaction between Jack and theKing of the Realm , and made minor edits for clarity to the entry regarding playing Jack into a silence effect.Bower of Bliss clarified that Mortals lose the Mortal type and become Beasts instead while this effect is in play.Release the Hounds clarified that this can be cast with only oneHellhound in your collection.False Idol clarified that you do not draw when a minion enters the realm tapped.Moonsong Talagelum clarified that you can only include one copy of this card in your spellbook.Tactical Move clarified the exact timing for resolving this effect.Geomancer added the "Bloom" sites to the example for Geomancer's rubble creation ability.Mountain Pass fixed an inconsistency between the explanation of "on the ground" in this card's FAQ, which stated it only prevented movement from adjacent sites, and the definition given in the Codex, which states that movement from the surface of any site to this site's surface was considered "on the ground." The Codex definition is correct. Also corrected an out of date FAQ stating that you could technically tap to activate the defend ability but not move in to the Mountain Pass. The defend ability now relies on range of motion, so you cannot even activate it if you cannot move to the location of the attack due to a passive ability.Hounds of Ondaros ,Master Tracker ,Scent Hounds ,Watchtower clarified that to "permanently" lose stealth simply means "remove the stealth token from this minion."Aino clarified that she can step across the top and bottom edges of the realm even if she already has Stealth.Flame of the First Ones clarified that a "new site" is a site the Flame hasn't stopped at before.The Void clarified that, yes, forced movement can move a minion from a surface location to the surface of this site.Troll Bridge clarified what a "lone enemy" is.Pillar of Zeiros clarified that this is one instance of healing for an amount equal to the number of dead minions which were banished.Black Cat updated a FAQ to clarify that when the cat loses one of it's lives, it fully heals, removing all damage.Amulet of Niniane ,Arcade of Bones ,Failed Mutation ,Thing in the Ice very minor clarification to explain that this ability only prevents Magic from targeting the card in question. It does not prevent other effects from targeting it.
Codex
- Updated the Teleport and Forced Movement entries to match design intent and player intuition. Teleportation effects are forced movement, and they can cross regional boundaries by default. Note that many Teleportation effects have restrictions that prevent crossing regional boundaries.
- For example,
Blink requires that the unit teleport to a nearby location, and locations can only be nearby when in the same region. Cannot cross regional boundaries with Blink! Displace requires that the teleport location be a diagonal step away, and steps are always measured within the same region. Cannot cross regional boundaries with Displace, though note the exception below for auras.- Cards like
Flanking Maneuver ,Teleport ,Recall , andShrine of the Dragonlord allow the unit to cross regional boundaries.
- For example,
- Updated the Aura entry to clarify that movement effects can cause auras to move between void and surface locations, ignoring region boundaries.
- Updated Collection so card backs in your collection are hidden from your opponent. This is important for tournaments so you can use a 3rd sleeve type for your collection, minimizing the chances it accidentally gets shuffled into your deck after the game. (In the unlikely event it would actually be shuffled into your deck during the game, bring extra Spellbook sleeves to use in that case.) When a card leaves your collection, your opponent gets to know the card back, regardless of what other zone it moves to.
- Added an entry for When it Arrives to clarify that effects with this wording do not require a card to move to be considered to have "arrived."
- Added an entry for Bearer to explain artifact control, how to identify a "bearer," and to clarify that a unit carrying an automaton or monument is not considered its "bearer."
- Added an entry for Draw to clarify that cards are always drawn one at a time.
- Updated the Card entry to remove the rules about drawing, since that is now its own entry.
- Updated the Stealth entry to clarify that only carriable artifacts cannot be targeted when carried by a Stealthed unit.
- Updated the Disabled entry to explain that artifacts and auras can be disabled.
- Updated the Damage Grid entry to explain that grids do not inherently target the sites or locations that they cover.
- Minor addition to the Break Stealth entry to clearly state that the ability is not activated if the minion loses Stealth for any other reason than as the cost to activate the Break Stealth ability.
- Performed some basic bookkeeping on the Move and Attack and Path entries to move relevant information about paths out of the sub-entry of Move and Attack and into the appropriate article.
- Removed
Island Leviathan as an example of a type-changing effect in the Ongoing Effects entry because it's a transform effect. Put in Corruptor as an example instead. - Added some examples to the Kill Credit entry.
- Slightly polished the Target entry to highlight the importance of the word "target."
- Slightly polished the Lethal entry to make it clear that damage caused by a Magic cast by a Lethal spellcaster does not gain the Lethal keyword.
