Codex Changelog

FAQ

  • King Arthur clarified how to handle this effect when your opponent would control a card you own.
  • Khamaseen Mummy and Fenvale Muse clarified that the controller of the site is the one resolving the Genesis ability from these triggers.
  • Realm-Eater clarified that an effect like Tabula Rasa will indeed allow Realm-Eater to move around without digesting.
  • The Rack clarified that an avatar stretched by the rack enters the new location it is stretched to (though it does not "move"). Additionally clarified that when a site moves, an oversized avatar (like any other oversized unit) will stay in place and not move with the site. This can result in an avatar occupying a void location if the site which moved was Cloud City, at which point the rules around mandatory actions will apply to your avatar. (You must play a site if you can while you're in the void.)
  • Old Salt Anchorman clarified that this ability does not prevent "lure" effects from causing an ally to move itself.
  • Lacuna Entity clarified that if the Entity pulls a minion with a passive ability into the void, that ability will briefly apply to the Entity before the minion is banished.
  • Army of the Dead added a FAQ to remind players that movement paths cannot have repeating steps, so this cannot create "infinite Skeletons" when combined with an effect like Arcade of Bones. Though "infinite Skeletons" does sound like a lot of fun...
  • Deathspeaker clarified that passive abilities on the summoned minion are applied momentarily, even though only Genesis abilities are referenced in the updated card text.
  • Orb of Ba'al Berith clarified that the copy of the Magic created by the Orb is controlled by the caster of the original Magic, matching design intent.
  • Archangel Gabriel clarified that the chosen minion does not need to have the Spellcaster ability already to cast the spell they draw.
  • Grandmaster Wizard and Apprentice Wizard clarified that the (much cuter) promotional versions of these cards should be treated as having the same name as the normal versions for deck building and gameplay purposes.

Codex

  • The "Layer System" was updated, improving how the game handles ongoing effects. These changes match player intuition more closely. It's described in the Ordering Ongoing Effects - The Layer System article. Notable mentions:
    • Pied Piper of Hameln now looks at the power of a minion after it may have been modified, meaning that a Death Knight will protect your Skeletons from the hypnotic piping.
    • The rules now support Tombstone Wardens and animated auras being properly disabled.
    • Bound Spirit will now see an ally (including itself!) holding an artifact which grants them the spellcaster ability (e.g. Eerie Coral).
  • Clarified Interact with the realm for damage-dealing triggered abilities. For example, if a Colicky Dragonettes shoots a projectile that doesn't actually hit anything, it has not interacted with the realm.
  • Clarified the Defend basic ability to make it clear that the controller of the unit using the Defend ability is the player who decides if the original attack target stays in the fight. This is relevant to allow effective defending during a Crave Golem attack against its own ally.
  • Added an entry for Discard to clarify common questions about the mechanic. For instance, if an effect tells you to discard a card, it must come from your hand, unless the effect specifies it comes from somewhere else.
  • Added an entry for Replace to clarify what happens when a site is replaced. The old site is banished and the new site is immediately played in its square, with no time in between for a void to exist in that square.
  • Added an entry for Fly Over to clarify that this means projectiles can't hit the unit, and can continue past the unit to hit something else.
  • Added an entry for Row and Column to help players understand those terms.
  • Added an entry for Abilities that Reference the Card's Own Name to clarify that when another card gains or copies such an ability, it now references the new card's name.
  • Updated the Defend article to clarify that minions that become disabled while moving do not successfully Defend.
  • Updated the Attack article to clarify that a unit must occupy the attack's location to participate in the fight.
  • Clarified the Copy entry, properly handling copies of copies, and clarifying how to handle copies of Magics.
  • Clarified the As If Connected article by removing an incorrect and confusing example regarding Maelstrom.
  • Added a small clarification to the Lasts 3 of Your Turns article. The aura is still dispelled if it somehow accumulates more than 3 counters.
  • Added a small clarification to the Damage Grid article, changing its language to refer to "origin of effects" rather than "spellcaster," since there are damage grids that come from special abilities and not just Magic.
  • Clarified Ownership and Control to properly handle King Arthur.
  • Added a small clarification to the Only It Can Cast article to make it clear that this rule causes the unit to gain the Spellcaster ability while casting the spell.