Codex Changelog
FAQ
- Corruptor corrected to match design intent: minions gain the new type, and retain their original type as well. For example, a Lugbog Cat will be a Beast Monster and thus Pond will still function even with Corruptor, and Bower of Bliss will still silence a Mortal Undead Grandmaster Wizard.
- Imposter clarified that it can wear masks of avatars with pre-game or setup abilities, and those setup abilities do not trigger since the game has already begun (e.g. Pathfinder is fine even though your atlas has duplicates, you don't get to pick a Dragon for Dragonlord or roll for summoning portals as Harbinger, your decks remain as-is for Magician, etc.)
- Fixed the Persecutor FAQ and Ward definition that gave an example of Persecutor branding its own minion (which is not possible).
- Clarified that Pith Imp steals the card to a separate zone, not to your hand. You can only cast it if Pith Imp becomes a spellcaster.
- The Void clarified targeting while occupying this site, and your opponent casting Voidwalk minions to this site.
- Castle Haunt clarified what happens if it survives leaving its summoning site, and what happens if it's not summoned to a site in the first place (e.g. Lucid Dreamers).
- Clarified that when Dragonlord gains Ignis Rex's ability, the Dragonlord will indeed deal fire damage (and same for Adtonitum and air damage).
- Removed superfluous comment in Bodach Bogeyman's FAQ; minions are dropped in the Bogeyman's location, not adjacent.
- Added FAQ for Locusts of Illyria clarifying that you get one copy the first turn they're summoned; "new Locusts" refers to Locusts summoned by the triggered ability.
- Added FAQ for Jack the Ripper clarifying he's a Monster (and Mortal).
- Added FAQ for Animist casting a Magic as a Minion spell plus Orb of Ba'al Berith. (Orb doesn't copy it, because it's effectively a Minion spell, not Magic.)
- Added FAQ for Gilman House clarifying multiple uses per turn is allowed.
- Added FAQ for Sow the Earth clarifying mana from effects like a Lone Tower's genesis or Abundance will also be doubled.
- Added FAQ for Symmetric Suffering clarifying how to handle cards with multiple types (e.g. an Automaton that is a minion and an artifact).
- Added FAQ for Mismanaged Mortuary clarifying that you always put cards into the cemetery you own.
- Added FAQ for Lord of Greed clarifying how his effect works.
Codex
- Updated Sacrifice, changing the way destruction prevention effects and sacrifice interact. Now, sacrifice takes priority and effects that prevent destruction (e.g. Ward, Lady Iseult, etc.) will not save a sacrificed card! Also reminded players that sacrificed cards count as dying (which was already noted in the "die" entry). Updated The Doom of Dilmun FAQ to match.
- Updated Disabled to clarify that disabled minions cannot deal damage (e.g. Abyssal Assault).
- Fixed "Oversized Units" section that previously said there were exceptions to size being a characteristic; it's always a characteristic now and won't change if silenced or disabled.
- Added Ward as an example of a replacement effect that can protect from death in the "Die" entry.
- Clarified how to order multiple cards with passive abilities entering the realm simultaneously, e.g. Boneyard. See "Apply Ongoing Effects in Order."
- Clarified "How to Handle Dependencies" when applying ongoing effects.
- Updated Zone to include Collection.
- Clarified "Stops" to include rules for units being carried by other units, matching player intuition.
- Clarified "Cost" when casting using alternate costs other than "for free," like De Vermis Mysteriis, and added FAQ too!
