Codex Changelog

FAQ

  • Key to the City clarified that this ability means that site abilities cannot target, damage, destroy, banish, modify, move, or impede the movement of the bearer.
  • Realm-Eater clarified that it must digest each site individually.
  • Imposter clarified that if you impersonate the Realm-Eater and then lose that mask before digesting a site, you will be unable to remove the immobilizing effect.
  • Ironclad clarified that life loss is not affected by this Avatar's ability.
  • Gargantula clarified that tapping to release a trapped minion is interacting with the realm (and will thus break stealth, etc). Clarified that if the minion is not dragged successfully, it will not be disabled.
  • Megalurker clarified that this effect can drag a minion into another region, but that if an avatar is dragged it will not change regions.
  • Saint of Redemption clarified that Persecutor's brand cannot make a minion be treated as Evil while under the effect of the Saint, and that all minions enter the realm tapped. Clarified that minions do not lose their subtype even if they are no longer "Evil," and that this ability affects all minions everywhere, even in other zones.
  • Searing Truth clarified that the caster of this spell must be able to target a player's Avatar, and that damage prevention effects on that Avatar apply to the damage caused by this spell. Clarified that X-cost spells are considered zero cost unless resolving.
  • Shackled Demon clarified that only units can tap to release the demon.
  • Sentinel Trap clarified that you choose which direction the trap is facing when you conjure it, that you can change its facing when teleporting it, and that its facing is not affected by being animated and operates normally.
  • Stitched Abomination clarified that the player dealing damage can choose which parts of the Abomination to destroy.
  • Dream-Quest clarified that an Omphalos, River of Flame, or other restricted spellcaster (e.g. Lava Salamander) can be put to sleep by this effect.
  • Balor of the Evil Eye clarified that this effect can cross region boundaries.
  • City of Glass clarified that the source of the damage is responsible for destroying the City when its ability triggers, and will thus trigger Vindictive Nation and be prevented by Order of the Sacred Oak if that source is your opponent.
  • Dhol Chants clarified that tapping allies for this effect is not strictly a cost, so units with summoning sickness can be tapped for this, as long as they begin untapped.
  • Flanking Maneuver updated to align with the ruling that teleport effects cannot change regions unless specified.
  • Frozen Horror clarified that only minions near the Horror when the ability is activated are affected.
  • Garden of Eden clarified that this does, in fact, prevent Morgana and the Omphaloi from drawing spells.
  • Geomancer + Boulevard of Bones clarified that Geomancer's ability to create rubble tokens does not qualify as "playing" a site.
  • Geyser clarified that minions must be at the target site when Geyser resolves to be granted airborne.
  • Harpyon Urge clarified that this is not forced movement.
  • Island Leviathan, Horns of Behemoth added relevant FAQs for Horns, and clarified that if one of these is copied after being transformed, the copy takes on the characteristics of the transformed minion.
  • Jack the Ripper clarified that Jack's ability is put on the storyline when he is cast, so it will still resolve if he is silenced as soon as he enters the realm. Also clarified that he can be summoned to a mortal which is in a region other than the surface, but will usually die before he can kill his prey.
  • Lilith clarified that if her end of turn ability summons a minion with its own end of turn ability, that minion's ability will not trigger. Clarified that the controller of Lilith controls the minion summoned by this ability.
  • Mask of Mayhem clarified that the unit being struck must be near the Mask for the damage to be doubled (relevant in cases like the Ranged ability, Quarrelsome Kobolds, etc). Clarified that if a minion steps out of the range of this effect during it's Move and Attack mandatory action, it is not forced to declare an attack.
  • Morgana le Fay clarified that if another player takes control of Morgana, they can have her cast spells from her hand. Additionally, clarified that Morgana's hand remains if she is silenced, disabled, or transformed, and that she can still cast spells from it as long as she has the spellcaster ability.
  • Panpipes of Pnom clarified that this will increase damage done by zero power units.
  • Peace Offering clarified that if you did not successfully give this to your opponent, they're not prevented from attacking you. Also clarified that the other player cannot target your avatar, sites, or minions with their attacks while under this effect.
  • Regurgitator clarified that you are required to fill its belly if you can, and that nothing happens if you can neither fill nor empty its belly.
  • Clamor of Harpies, Guardian Angel, Harpyon Urge, Lacuna Entity clarified that the target only has to be weaker when selected as a target, and it does not matter if relative power changes during resolution.
  • Amulet of Niniane clarified that Magic that causes an ally to target can still target the bearer.
  • Annual Fair clarified that the ability can be activated multiple times per turn, and that the affinity is provided directly to the controlling avatar.
  • Bane of Aventis clarified that the control change is permanent.
  • Black Mass clarified that you can reveal up to 3 minions for this effect.
  • Blaze of Glory clarified that the ally will not die if the fights wouldn't kill it.
  • Bodach Bogeyman clarified that relative power is only checked upon targeting, and that the minions are dropped when the Bogeyman is disabled or silenced.
  • Brobdingnag Bullfrog clarified that the Bullfrog will continue to carry a minion even if disabled.
  • Brobdingnag Bullfrog and Cage of Sidrak clarified that only teleportation-based forced movement effects will allow the disabled minions to escape.
  • Consecrate, Desecrate clarified that when you transform an uncontrolled site, it remains uncontrolled.
  • Darkest Dungeon clarified that if there is no legal path to drag one of the units to the Dungeon, they will not move at all.
  • Detonate clarified that the damage comes from Detonate itself, and how to resolve the effect with a Warded minion.
  • Dreadwing clarified that your avatar will be struck even if it does not share a location.
  • Driftwood Marrows clarified that this ability only prevents allies from being moved underwater by force.
  • Drums of Doom clarified that if damage is redirected outside of the range of the Drums, it is not Lethal.
  • Ether Core clarified that this artifact must be held by a unit to provide mana.
  • Evil Twin clarified that you cannot summon the Twin to other regions when copying a minion with abilities that would allow it to enter those regions.
  • Falling Star clarified what is meant by "when the star falls."
  • Flame of the First Ones clarified that being conjured into play does not involve moving, so it does not involve stopping.
  • Forsaken clarified that the ability is a casting restriction, and does not allow summoning this minion to sites you do not control.
  • Gift of the Raven clarified that multiple instances of this effect stack.
  • Golden Dawn updated the answer to clarify where the minions are summoned.
  • Golgor clarified that all minions with 2 or less power must be banished when this ability is activated.
  • Grasping Ground clarified that the caster of the spell is doing the targeting.
  • Grigori Rasputin clarified that only minions in the realm can be banished by this ability.
  • Harbinger clarified that your random summoning squares are determined in step 2 of the setup process.
  • Haystack clarified that this ability only limits effects which specifically use the word "search".
  • Heirloom Lost clarified that the site which is replaced is banished, and it need not be adjacent to your existing sites.
  • Hemogoblet clarified that the minion's power is calculated when it is sacrificed for this effect, and that it cannot be filled again if already full.
  • Hillock Basilisk clarified that Genesis abilities of minions summoned to locations affected by the Basilisk will still resolve.
  • Hillside Chapel clarified that the minion will still receive a Ward even if it was tapped before this ability resolves.
  • Hotwheel clarified that no unit is struck at the location it is summoned to.
  • Hyperparasite clarified that the minion is only disabled while being carried, and it stops being carried if the Hyperparasite loses its ability. Additionally, clarified that this can pick up a new minion if it stops carrying one, and that it cannot take its own steps while carrying a minion, but can still be moved by force.
  • Iron Shackles clarified that when targeting a Warded minion, the the Ward protects the minion, breaking, and the Shackles end up at the same location, not carried.
  • Legion of Gall clarified that if there are not enough cards in the collection you are looking at, you banish all the remaining cards.
  • Lure clarified that the caster of Lure determines what route the tempted minion takes if there are multiple equal routes, and that minions in other regions can be affected.
  • Maddening Bells updated an answer to account for things which are free to cast costing zero regardless of modifiers.
  • Mimic clarified how this ability works. That artifact was a Mimic in disguise all along!
  • Mirror Realm clarified that if it copies a Rubble, you gain no mana but still control the Mirror-Realm-turned-Rubble.
  • Monstermorphosis clarified that control of a minion does not change when it is transformed.
  • Order of the White Wing clarified that this will not prevent a minion being cast from zones like Morgana le Fay's hand.
  • Pathfinder clarified that Pathfinder can still play sites to squares even if it would be prevented from moving to them, and that it cannot use its Avatar ability to play a site to Ersatz Platz.
  • Perilous Bridge clarified that non-Airborne units cannot be moved through the top border by force.
  • Pied Piper of Hameln clarified that if a second Piper enters play, it will win against the first Piper by playing even louder songs.
  • Questing Beast clarified that its end of turn movement will not cause it to lose stealth.
  • Raze clarified that artifacts both above and below the site are destroyed.
  • Red Rock of Ravannis clarified what exactly is meant by "artifacts can't be carried here", and what happens if something cannot be pulled.
  • Redmane Hyena clarified that the Hyena will be both a Demon and a Beast if a Demon is banished.
  • Ring of Morrigan clarified that you will not heal if the damage from this ability is prevented.
  • River Rapids explained what a "connected river'' is, and clarified how the ability works.
  • Scatter clarified that this cannot cause things to change regions, and that it can push oversized units.
  • Screamer clarified that the controller of Screamer decides where the minion steps (if there are multiple options) and that this effect is not forced movement.
  • Sinister Pond clarified how to calculate the cost of this ability, and that you can transform Mortals you do not control (but you probably don't want to), and that your opponent can use this effect too.
  • Snowball clarified that minions with stealth are picked up by the Snowball!
  • Sphere of Animosity clarified that Avatars cannot move or be moved by force out of the Sphere, but a site moving and carrying an Avatar will take the Avatar out of the Sphere.
  • Spore Spouts clarified that the power of the minion is only checked at the time of casting.
  • Stagecoach clarified that this can carry enemy minions.
  • Sturmgeist clarified that this ability triggers before the Magic resolves, and that only Magic cast by units will trigger this ability. Also clarified that it must move as close as possible when its ability triggers, and how to determine that.
  • Swap clarified that this cannot cause things to change regions.
  • The Flood clarified common questions about minion types being determined.
  • The Inquisition clarified what situations can cause this ability to trigger.
  • The Manor at Daperyll Hill clarified that if the damage is redirected or prevented, you will not heal.
  • The Rack clarified that this effect causes an Avatar to become an oversized unit.
  • Trade Encampment clarified that the traded artifacts must be revealed.
  • Varmint Warrens clarified that it is the enemy of the Beasts that cannot target them, not enemies of the site.
  • Vesper Swarm clarified how this "flies to" a minion.
  • White Hart clarified that this ability prevents the Hart's site from being attacked.
  • Yog-Sothoth clarified that this exists in all locations once in play, and that silence/disable effects do not cause it to change size.

Codex

  • Added Skeleton Token.
  • Added Look At. Specified that you choose the order of cards returned to a private zone by default.
  • Updated the Search entry to clarify that only effects which use the word "search" are considered searches. Specified that you choose the order of cards returned to a private zone by default when searching (but most effects will tell you to shuffle). Clarified what "shuffle if needed" means.
  • Updated the Site entry to specify what happens to minions and artifacts that are already in a square when a site is played there.
  • Updated the Disabled entry to clarify that disabled units cannot take actions granted by other cards or effects (e.g. Raze, Trial by Water).
  • Updated the Ward entry to clarify that the Ward will prevent a location at the Warded site from being targeted by your opponent's spells and special abilities.
  • Updated the Tap entry to clarify that only units can tap. Updated the Untap entry to clarify that all types of cards can untap.
  • Updated the Carrying Units entry to clarify that if an ability allows a unit to pick up another unit, it also allows them to drop that other unit.
  • Updated the Strike entry to clarify that the strike occurs at the location of the unit/site being struck. Relevant for effects like Mask of Mayhem. Also added a sub-entry for Multiple Simultaneous Strikes to clarify that all of those strikes are affected by something which affects the "next strike."
  • Updated the Submerge and Burrowing entries to clarify that a minion with both abilities can move directly from one region to the other.