Codex Changelog

FAQ

  • Added Gothic FAQs! Have fun!
  • Land Deed when carried by an oversized unit now only affects a single site, which matches design intent.
  • Clarified that Twist of Fate is not healing.

Codex

  • Updated Spellbook, which must contain 60 or more spells.
  • Added Collection.
  • Added Evil.
  • Added Ward.
    • Updated Transform to clarify that Ward tokens carry over just like Stealth tokens when a minion is transformed.
  • Updated Stealth so that artifacts cannot be targeted while they're carried by a minion with Stealth.
  • Clarified that if you're on Death's Door without actually being at 0 life (e.g. Orpheus' Crossing), you can still take damage and lose life.
    • Clarified that you can still take damage the turn you go to Death's Door, you just won't die. For example, if you put me on Death's Door and then later that same turn you strike my Avatar with a Daperyll Vampire, I still take the 4 damage and you could heal.
  • The Pick Up basic ability now targets the picked up unit. This is relevant for Bodach Bogeyman when trying to pick up Stealth minions. Note that Warded minions can still be picked up by the Bogeyman, since Pick Up is a basic ability, not a special ability (and then their Ward would go away when they're disabled).
    • Also clarified that an Oversized Unit may simultaneously Pick Up from all locations it occupies.
  • Changed "takes X less damage" to be considered an effect preventing damage and thus always gets applied after effects modifying damage. (This isn't really a change, just a correction to make the rules function as we intended all along and to match player intuition.)
  • Clarified that size is a characteristic and thus isn't silenced. Relevant to only a few cards, e.g. Megamoeba and Yog Sothoth.
  • Updated Cost and added "For Free" to clarify how to cast spells for free. This is a minor powerup to a Deathspeaker on Death's Door while also nearby Maddening Bells, so that 0 really means 0!
  • Updated Can't Be Modified to clarify how it applies to minions like Monks of Kobalsa.
  • Added "Moving to a Specific Location Via a Special Ability or Magic" as a subcodex of Move to provide a consistent way to deal with effects like Giant Shark, Mount Ussar Sanctuary, Guardian Angel, Darkest Dungeon, Harpyon Urge, etc.
  • Added a Codex entry for "Must Be Cast" (which also covers "Must be Summoned") to clarify that it's an additional restriction, and you still must choose your own site as well. Relevant for cards like Mephistopheles, Weathered Trunks, Cerberus in Chains, Algor Omphalos, etc.
  • Added "fully heal" to clarify that it wins over River of Blood, and really does fully heal.
  • Clarified that when you transform a card, control of that card doesn't change by default. E.g. if you Pollimorph my minion, I still control the resulting Frog token. If you Desecrate my site, I still control the resulting Desecrated Ground.
  • Added "Lasts 3 of Your Turns" so that it applies consistently to Entangle Terrain, Falling Star, etc.
  • Clarified that "allied Ward" means "a Ward on a card you control."
  • Clarified that "Forced Movement" cannot cause a card to change regions.
  • Added "shoot" and "throw" (in the context of a projectile) to "Phrases that are Synonymous."
  • Added "Closest" for Persecutor (and Crave Golem).
  • Added "Can't Drop" for cards like Blade of Thorns, Tabula Rasa, etc.
  • Clarified End Phase to specify when "after each turn" effects resolve. Just for you, updated Torshammar Trinket!
  • Updated "Atop" to acknowledge the alternate meaning from The Base of Babel.
  • Updated "Disabled" to include disabled sites, e.g. Blightstone.
  • Added "Only It Can Cast" to unify how to handle cards like Char Omphalos, Morgana Le Fay, and Archangel Gabriel.
  • Added "Empty Site."
  • Added "Pay Life."
  • Updated Avatar Characteristics to clarify that Avatars can only enter surface locations (instead of preventing them from entering non-surface regions). That is, they can enter other regions as long as those regions are also part of the surface region, e.g. The Void.
  • Clarified that Wounded for minions means having damage (this turn).
  • Added "Break Stealth."