Crave Golem

An Exceptional Automaton of insatiable hunger

At the start of each player's turn, Crave Golem attacks a random minion within its range of motion, or takes a step toward the closest minion if it can't.

Brian Smith

bet_crave_golem_b_s

FAQs

Q: Does it tap to take a step or attack?

No.

Q: When it attacks, does the targeted unit strike back?

Yes.

Q: When it attacks, do normal combat rules apply with defending?

Yes.

Q: Does it use normal targeting rules when attacking?

Yes, except that it can attack other allied minions if they happen to be the chosen target. It still can’t attack Airborne or Stealth units unless it gains a special ability that allows it to do so.

Q: When it looks for “the closest minion,” does Crave Golem consider all minions everywhere?

No. By default, “closest minion” (or “farthest minion”) only includes other minions within the Crave Golem’s current region that it can attack. So, if there's one adjacent minion with Airborne and another without Airborne, it will attack the non-Airborne minion 100% of the time. If there is no other minion in the Crave Golem’s current region, it won’t move.

Q: When it looks for “the closest minion,” does Crave Golem consider its own movement abilities (like Airborne) or site specific limits (like Gnome Hollows)?

No. Each square counts as a single step. Determine “closest” based purely on squares. Then, it takes a step toward the closest other minion.

Q: What if there are multiple options when choosing how to “take a step toward?”

If there are multiple minions that are equally close, the controller of Crave Golem chooses which one it moves towards. If there are multiple equally short paths to reach the closest minion, the controller of Crave Golem chooses which path it takes.

Q: Can Crave Golem attack itself?

No, per normal attack restrictions (which the Crave Golem respects).

Q: What is a "range of motion?"

The locations the unit can actually reach after moving, including enhanced movement abilities or effects (if any), and assuming the opponent does not use any optional abilities (e.g. intercept).